🕹️Fun & Games

The Games system provides various gambling and entertainment features for users to spend their currency, including coin flips, slots, dice rolls, and more.

Coin Flip

/flip <coin_side> <bet>

Features:

  • Bet on Heads or Tails

  • Bet range: 1-250

  • Win: Get your bet back

  • Loss: Lose your bet

Slots

/slots <bet>

Features:

  • Bet range: 1-250

  • Match 2: 2x reward

  • Match 3: 3x reward

  • Symbols: 💰, 🍓, 🍒, 🥭, 🍌, 🥝, ⚽️

Dice Roll

/roll <guess> <bet>

Features:

  • Guess number 1-6

  • Bet range: 1-250

  • Win: 2x your bet

  • Loss: Lose your bet

Rock Paper Scissors

/rps <choice> <bet>

Features:

  • Choose: Rock, Paper, or Scissors

  • Bet range: 1-250

  • Win: Get your bet back

  • Tie: Bet returned

  • Loss: Lose your bet

Number Guess

/guess <guess> <bet>

Features:

  • Guess number 1-10

  • Bet range: 1-250

  • Win: 5x your bet

  • Loss: Lose your bet

Rumble Royale (Admin Only)

/rumble-start <reward> <max_players> <join_time>

Features:

  • Admin-only game

  • Custom reward amount

  • 2-75 players

  • 10-300 seconds join time

  • One game per guild at a time

Looting

The Looting system allows users to attempt to steal currency from other users' checking balances, with a risk-reward mechanic that includes fight-back options and shield protection. The system is designed to add an interactive and competitive element to the server's economy.

Configure Loot Settings (Admins Only)

/loot-config [loot_amount_percentage] [bail_amount_percentage]

Parameters:

  • loot_amount_percentage: (Optional) Percentage of checking balance available for looting (1-10%)

  • bail_amount_percentage: (Optional) Percentage of checking balance set as bail amount (1-25%)

User Commands

Attempt Loot

/loot <victim>

Parameters:

  • victim: User to attempt looting from

Buy Shield

/buy-shield <quantity>

Parameters:

  • quantity: Number of shields to buy (1-10)

Set Shield Threshold

/shield-threshold <amount>

Parameters:

  • amount: Minimum amount to trigger shield (0-10,000)

View Shield Info

/shield-info

Shows current shield quantity and threshold settings.

Looting Process

  1. Initial Attempt

    • Looter must have less checking balance than victim

    • Loot amount based on looter's balance

    • Minimum loot amount of 10 currency

  2. Fight Back System

    • Victim has 30 seconds to fight back

    • 50% chance of preventing looting

    • Must click "Fight Back" button

  3. Claim Loot

    • Looter can claim after fight-back period

    • 50% chance of successful looting

    • Amount based on configuration

Shield System

  1. Shield Purchase

    • Cost: 0.5% of checking balance per shield

    • Maximum 10 shields

    • Minimum balance of 2000 required

  2. Shield Threshold

    • Customizable minimum amount

    • Only triggers above threshold

    • Protects checking balance

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